Golden Age Hawkman Archives #1
☆ Be the first to review + Add to your collection — Join freeThis hardcover archive edition collects the earliest adventures of the Golden Age Hawkman, Carter Hall, as he first appeared in Flash Comics #1-24 and All-Star Comics #1-8, originally published in the 1940s. Featuring the work of writer Gardner Fox and artist Dennis Neville, these stories introduce the reincarnated archaeologist who uses Nth metal wings and ancient weaponry to fight crime as a founding member of the Justice Society of America. The volume also includes Hawkman's solo stories from Flash Comics and his team-ups in All-Star Comics, preserving the classic pulp-inspired art and storytelling of the era.
In "The Globe Conquerors," a brilliant but desperate physicist named Alexander the Great unleashes a terrifying device capable of multiplying an object's weight a thousandfold—threatening to collapse the seaboard cities of the United States. Hawkman races against time to stop the mad scientist’s plan, but the true scope of his invention may be far more dangerous than anyone imagined.
In "The Secret of Dick Blendon," Hawkman confronts a chilling mystery tied to a scientist whose dangerous breakthrough challenges the very line between life and death. With the fate of a man's consciousness hanging in the balance, the winged hero must unravel a secret that could rewrite the rules of mortality.
In "Sheba, Queen of the Desert," Hawkman and Ione Craig find themselves ambushed by desert raiders during a brief rest after their journey from Alamut, leaving Ione in the hands of slavers bound for the local market. The story unfolds as Hawkman races to rescue her, navigating the harsh sands and hidden dangers of the desert.
In "The Creatures from the Canyon," Hawkman dives into the depths of New York Harbor, uncovering a hidden civilization of the Kogats beneath the ocean floor, whose long-buried plans now threaten the surface world. The story unfolds with a sense of ancient dread and urgent peril, as the hero confronts a subterranean menace far beyond anything he’s faced before.
In "Trouble in Suburbia," Hawkman digs into the shady dealings of the Real Bay Corporation, a real estate firm using forged sales agreements to overcharge unsuspecting buyers. As he uncovers their scheme in the quiet streets of a seemingly ordinary suburb, the hero must navigate a web of deception where every deal comes with a hidden cost.
In "The Awesome Alligator," ancient magic awakens Scorpio, the Phoenician alligator god, as a monstrous force of vengeance. When student Karvac harnesses the god’s power, he gains the ability to wield a flame gun—enough to reduce enemies to goo—and arms his army with deadly rifles, turning the tide of battle. But when Hawkman arrives to stop the rampage, the tide shifts in a clash of myth and modern warfare.
In "The Hand," Hawkman faces a chilling mystery when a disembodied, murderous hand begins terrorizing a wealthy estate’s inhabitants—stealing secrets and lives alike to ensure a single heir’s rise. With no body to track and a legacy built on blood, the winged hero must unravel the supernatural mechanics behind the hand before the final inheritance is claimed.
When news arrives that an expedition to Northern Mongolia has vanished—taking with it Shiera Sanders, the woman he once called partner—Hawkman sets out to uncover the truth, drawn into a mystery that tests both his resolve and the limits of his ancient legacy.
In "Murder at the Opera," the Feathered Fury investigates a deadly crime at a grand opera house, unearthing a sinister cult of golden mummies whose ancient menace threatens both his life and that of Shiera. With danger cloaked in mystery and the stakes rising in the shadows of the theater, the hunt for the truth becomes a race against time.
In "The Mad Bomber," a rogue criminal with a penchant for chaos unleashes a series of remote-controlled explosives across the city, turning streets into traps and citizens into pawns in his twisted game of domination. With time running out and the city on edge, Hawkman must outthink a foe who’s as unpredictable as he is dangerous.
In "Menace from Space," Hawkman races to investigate a crashed alien spacecraft, only to find its enormous alien passengers lifeless—yet a strange, pulsing egg remains intact, hinting at a threat far beyond the stars. Written by a team known for their pulpy flair and illustrated with bold, dynamic energy, this 9-page tale from Golden Age Hawkman Archives #1 delivers a classic sci-fi mystery with a touch of cosmic dread.
In "The Adventure of the 'Killer Gang'!", Hawkman is driven to uncover a deadly criminal syndicate after witnessing a brutal murder—only to be stunned when the trail leads to the son of the city’s Police Commissioner. The mystery deepens as loyalty, justice, and hidden motives collide in this gripping Golden Age tale.
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↩ Reprints Flash Comics #1 (1940), Flash Comics #2 (1940), Flash Comics #3 (1940), Flash Comics #4 (1940), Flash Comics #5 (1940), Flash Comics #6 (1940), Flash Comics #7 (1940), Flash Comics #8 (1940), Flash Comics #9 (1940), Flash Comics #10 (1940), Flash Comics #11 (1940), Flash Comics #12 (1940), Flash Comics #13 (1941), Flash Comics #14 (1941), Flash Comics #15 (1941), Flash Comics #16 (1941), Flash Comics #17 (1941), Flash Comics #18 (1941), Flash Comics #19 (1941), Flash Comics #20 (1941), Flash Comics #21 (1941), Flash Comics #22 (1941)
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