Golden Age Flash Archives #2
☆ Be the first to review + Add to your collection — Join freeThis second volume of DC's Archive Editions series reprints classic Golden Age Flash stories from the early 1940s, featuring the original Flash, Jay Garrick. Collecting issues from All-Flash and Flash Comics, the volume showcases the speedster's battles against a rogues' gallery of the era, including the Thinker and the Shade. The hardcover edition preserves the vibrant, unlettered art and original coloring of these seminal superhero tales.
In "The Restaurant Protective Association," a classic Golden Age Flash tale written by Gardner Fox and illustrated by E. E. Hibbard, a disfigured fugitive seeks revenge from the shadows, unaware his own daughter is aboard the train he intends to destroy. This 2006 archive edition, featuring the original art by Hibbard and colorist Jamison, presents a gripping story of mistaken identity and unintended consequences, with the cover by Everett E. Hibbard capturing the tension in bold, dynamic lines.
When a young girl uncovers her restaurant manager’s shady dealings, the Flash steps in to protect the local eatery—turning a simple case of extortion into a high-speed showdown where justice is served with a side of flair.
When Jay Garrick accidentally hits a man with his car, he’s stunned to learn the man’s a professional fake accident victim—hustling insurance claims for a living. Now the Flash, determined to outwit the con artist, sets a clever psychological trap of his own.
Joan Williams finds herself unexpectedly in charge of a bankrupt utility company after a chance bid at an auction with Jay, only to face a dangerous threat from the former owner’s father—where only the Flash’s quick thinking can prevent disaster.
In "The Man Who Turned Men to Stone," a brilliant scientist's accidental discovery of the KZ-10 serum—capable of petrifying living things—draws the dangerous attention of those eager to weaponize it. As the line between breakthrough and threat blurs, the race is on to stop the serum from falling into the wrong hands.
In "The Adventure of the Monocle and His Garden of Gems," the Flash faces off against a cunning criminal who collects high society jewels—not for profit, but to grow his own dazzling, deadly garden. With a flair for the theatrical and a mind sharper than his signature monocle, the Monocle sees the Flash not as a hero, but as just another obstacle to be removed.
In "The Rodeo Mystery," Cowboy Jack races to return home to Oklahoma after learning his father has struck oil, only to find himself pursued by city gangsters determined to eliminate the heir to a sudden fortune. With danger closing in and the open range offering no safe haven, Jack must rely on his wits and grit to survive the treacherous journey.
When Joe Vickers takes desperate measures to cover his daughter’s medical bills by investing in a pro hockey team, he quickly uncovers a dangerous secret: the team’s ownership hides two crooked operators pulling strings from the shadows. With his family’s future on the line, Joe must navigate a web of deceit in a sport where the stakes are far higher than the scoreboard.
In "The Hatchet Cult," Jo, visiting Chinatown for an eye exam, becomes the target of a mysterious Tong sect wielding ancient blades. When the Flash arrives to investigate, he finds himself drawn into a web of forgotten rituals and a resurrection that shouldn’t be possible—uncovering a threat buried deep in the past.
In "The Adventure of Roy Revenge!" from Golden Age Flash Archives #2, a vengeful criminal orchestrates a twisted scheme, raising the District Attorney's kidnapped son to believe his own father is his enemy—setting the stage for a bitter clash of loyalty and justice.
Jo, the sister of Roy Revenge, seeks the Flash’s help to stop her father and brother from carrying out their violent vendetta, hoping the speedster can find a way to end the bloodshed before it’s too late.
In "The Threat Part 3: The Wrecker Racket," a disfigured fugitive, once a prisoner and now a man haunted by his past, returns with a new identity and a deadly plan—targeting the D.A. But as he moves through the shadows, his daughter unknowingly boards the very train he intends to destroy, setting the stage for a collision of vengeance and unintended consequence.
When Jay’s lab assistant unveils a model spaceship, Jay dismisses it as a sign of overwork—until the Flash finds himself stranded on Mars, the joke turning on him in the most unexpected way.
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Reprints
↩ Reprints Flash Comics #18 (1941), All-Flash #1 (1941), Flash Comics #19 (1941), Flash Comics #20 (1941), Flash Comics #21 (1941), All-Flash #2 (1941), Flash Comics #22 (1941), Flash Comics #23 (1941), Flash Comics #24 (1941)
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