Giant Batman Album #30
☆ Be the first to review + Add to your collection — Join freeIn "The Penny Plunderers!", Batman and Robin take on a high-stakes game of "Touch Hunt" on the mysterious Dinosaur Island, wagering their victory for a $5,000 charity gift—only to realize too late they're not the hunters, but the hunted. Written by Bill Finger and brought to life with sharp, dynamic art by Paul Cooper and Ray Burnley, this 1975 classic from K. G. Murray features a tense, clever twist on a simple game, with the cover by Jim Mooney and Nick Cardy capturing the island’s eerie allure.
In "The Penny Plunderers!", Joe Coyne, haunted by a lifetime of feeling overshadowed by small coins, turns his resentment into a criminal signature—using the humble copper penny as his calling card. With a grudge forged in the clink of change, he launches a series of daring heists, each marked by a single, deliberate penny left behind.
In "Dinosaur Island!" from Giant Batman Album #30 (1975), Batman and Robin accept a bizarre challenge to play "Touch Hunt" on a legendary island rumored to be home to prehistoric creatures—only to realize too late that they’re the ones being hunted by a cunning, very human opponent. With the fate of a $5,000 charity gift hanging in the balance, the duo must outwit their unseen pursuer in a deadly game of survival.
In "The Tarantula Strikes," the Sandman faces off against a cunning and deadly foe as he investigates the mysterious kidnapping of a celebrated actress and the staggering $500,000 ransom demand that follows. With his usual calm under pressure, the Sandman must unravel a web of deception that leads him into a deadly game of cat and mouse.
In "Brothers in Crime!" from Giant Batman Album #30 (1975), a visit to the Batcave’s trophy room stirs up memories of a long-ago case involving the Rafferty Brothers—where a mistaken accusation left one brother, Peter, caught in a web of guilt he never deserved. The discovery of a bullet-proof vest, a grim memento from that time, hints at a past that still echoes in the shadows.
In "The Mechanical Archer," Green Arrow and Speedy build the Green Arrow Master Archer—GAMA—a high-tech robot designed to assist the military, but their invention takes a dangerous turn when it falls into the hands of criminals. With the robot's advanced abilities now in the wrong hands, the duo must find a way to reclaim it before it causes irreversible harm.
In "The Thousand and One Trophies of Batman!", the Dynamic Duo inspect their ever-growing collection in the Bat-Cave, only to be summoned to a new case—leaving behind trophy 1001, unaware that the evil Dr. Doom has hidden within it, planning to turn the cave’s treasures into deadly traps.
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↩ Reprints Adventure Comics #40 (1939), Batman #12 (1942), Batman #38 (1946), Adventure Comics #127 (1948), Detective Comics #158 (1950), World's Finest Comics #76 (1955), World's Finest Comics #212 (1972), Batman #256 (1974), Detective Comics #441 (1974)
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