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George Pal's Puppetoons #19 cover
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George Pal's Puppetoons #19

Jan 1950 · Fawcett · 0.10 USD
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# George Pal's Puppetoons #19 This issue contains two stories. In the first, a fairy named Rusty takes a small character named Puff on a tour of a pond ecosystem, introducing him to various creatures and "pond people" who live in that environment. In "Jasper's Mistake," Jasper the character is sent by a scarecrow to buy crullers from a bakery with ten cents, but finds the bakery closed; desperate and confused about why a "closed" sign is displayed despite the business appearing open, Jasper's attempts to solve the problem lead him into humorous misadventures.

Contains 12 stories
Nail a Villain
4.67 pp · Humor, Children
Untitled Humor story
2 pp · Humor, Anthropomorphic-Funny Animals
Rusty Meets the Pond People!
4 pp · Humor, Children, Fantasy

When little Rusty stumbles upon talking creatures living in and around his local pond, a bee named Billy Bumble offers him a drop of magic honey that shrinks him down to join their miniature world. But the pond people have a problem—a grouchy turtle keeps trampling their homes—and Rusty discovers that even at a fraction of his normal size, he might be just the friend they need to teach the troublemaker a lesson.

Drumming Up Trouble!
1 pp · Humor, Children

Jasper's new drum seems like the perfect toy—until the Scarecrow insists on showing him how it's done, with thunderous results that wake the household. When the angry sleeper reveals why Jasper really can't play the drum, the Scarecrow learns a lesson about listening before demonstrating.

The Swan
5 pp · Humor, Children

When Jasper stands up for his belief in fairy tales, he's dismissed by his neighborhood friends—until a talking swan at the pond offers him a ride that carries him to an enchanted castle. There, Jasper learns that the swan and other animals are actually humans trapped under an evil sorcerer's spell, and only he can break the curse by binding the sorcerer in chains. With quick thinking and a bit of Western ingenuity, this young believer discovers that fairy tales might have more truth to them than anyone imagined.

Arson Nick and Ol' Ace
2 pp · Humor, Anthropomorphic-Funny Animals

Sherlock the Monk overhears a sinister plot and recruits his pal Chuck to track down the culprits—a pair of arsonists named Arson Nick and Ol' Ace—before they can carry out their scheme. What begins as a dangerous stakeout takes an unexpected turn when the detectives discover the truth about their targets, leading to a clever resolution that saves the day in the most surprising way.

No Audience
0.67 pp · Humor

Jim Dandy, a violinist with an unusual lack of confidence, arrives at a garden concert hall to perform and makes the manager promise to keep the gates locked once he begins playing—not to stop latecomers, but to prevent the audience from leaving mid-performance. This 1950 Puppetoons humor tale plays on the musician's self-aware fears about his own talent.

Big Change
0.33 pp · Humor
Camera Fiend
3 pp · Humor, Anthropomorphic-Funny Animals

Willie the worm thinks he's finally cracked the photography game after weeks of study, collecting daring shots of a jewelry heist, precarious clifftop scenery, and a lightning strike for a big-prize contest—only to discover the one thing that matters most slipped his mind. This George Pal Puppetoons tale is a clever little lesson in double-checking your work before you brag about it.

Jasper's Mistake
1.33 pp · Humor, Children

Sent on an errand to buy crullers at the bakery, Jasper finds the shop seemingly closed—but when his impatient boss goes to investigate, he discovers the bakery is actually open, just out of the pastries he wanted. When Jasper points out a misleading sign in the window, he unwittingly solves the mystery of where the mix-up came from.

Untitled Humor story
0.67 pp · Humor
Captain Marvel Rusty!
4 pp · Humor, Children, Fantasy, Superhero
Rusty

When a young boy named Rusty discovers he can transform into Captain Marvel Rusty by shouting the magic word, he uses his newfound powers to help those in danger—stopping a runaway train and pursuing thieves who've stolen someone's life savings. But when the criminals catch him off guard, Rusty finds himself in real peril, and readers will want to discover whether his adventures were real or something far more fleeting. A fun superhero romp that captures the innocent excitement of childhood fantasy.

ComicBooks.com Value

Our Model is In Beta
Raw (Good) $46
CGC 9.0 · 1 in census $573*
CGC 8.5 none in existence
CGC 8.0 none in existence
CGC 7.5 none in existence
CGC 7.0 none in existence
CGC 6.5 · 1 in census $176*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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