George Pal's Puppetoons #10
☆ Be the first to review + Add to your collection — Join free# George Pal's Puppetoons #10 This issue contains two stories. In the first, a circus scarecrow impresses spectators by fearlessly controlling roaring lions and performing a spectacular toothpick act, until the lions break loose and cause panic. In the second story, set at a grand banquet, a character encounters General Pine and attempts to kidnap him, but a demon named Jasper—with his own streak of bad luck—interferes, causing a series of mishaps including the destruction of dishes and a climactic tumble down the stairs as Jasper pursues the character through the building.
Rusty drifts off to sleep dreaming he's a French patriot named Pierre Rusty, rallying hungry peasants against the tyranny of the monarchy and nobility. When the king learns of the uprising, he moves to crush the rebellion—but Rusty's cause finds an unexpected path forward as events unfold around him. It's a rousing bedtime fantasy that captures the spirit of revolution and sacrifice in the true Puppetoons style.
Jim Dandy faces an unexpected crisis when his neighbor purchases a shotgun, prompting him to take drastic measures to protect his most prized possession—his beloved violin. In this humorous tale from George Pal's Puppetoons, a musician must decide just how far he'll go to keep his instrument safe from harm.
Jasper encounters the Scarecrow on his way to the circus, and the boastful bird launches into a series of wild tall tales about his performing days with the Tingling Brothers Circus—from filling in as a tightrope walker to being shot from a cannon and taming ferocious lions. As Jasper listens with growing amazement (and skepticism), the Scarecrow's increasingly outrageous stories blur the line between daring circus feats and pure comic exaggeration.
Sylvester hatches a scheme to get even with Punchy after losing Judy's affection at the movie theater, purchasing trick items from a novelty shop to teach his rival a lesson. But when the cross-eyed shopkeeper delivers the boxes to the wrong house, the pranks land in the hands of Herman "the Kayo Kid"—a powerfully built brawler with a short temper—setting off a chain of events Sylvester never saw coming. Watch as Sylvester's revenge plan backfires in spectacular fashion in this six-page Puppetoons tale from 1947.
When Sgt. Jan is assigned to escort a visiting foreign dignitary at a military banquet, a series of mishaps lands him on kitchen duty instead—washing dishes for the evening. But when enemy spies make their move against General Pine, it's Jan's accident-prone nature that turns the tide in the most unexpected way. A clever bit of slapstick heroics from George Pal's Puppetoons that proves sometimes the kitchen is the best place to be.
At a dude ranch, young Rusty discovers a wild horse named Charcoal suffering in the woods and tenderly removes pine needles from the animal's side—an act of kindness that forges an unexpected bond. When a bronco-busting contest is announced to determine who can ride the seemingly untamable horse, Rusty finds himself the only rider Charcoal will accept, proving that gentleness can accomplish what force never could.
Jim Dandy needs someone to play his accordion for a concert, and he spots what looks like a willing musician—but the instrument has other ideas about the performance.
Searching through the attic, Jasper discovers an old box his great-great-grandfather sealed away with a curse—and against his mother's warning, opens it to release the Bad Luck Demon, a mischievous spirit bound to plague him at every turn. Now Jasper must find a way to break the demon's grip by performing a good deed, but the creature is determined to sabotage every attempt and keep him suffering. It's a race between Jasper's determination and the demon's relentless interference in this five-page adventure from George Pal's Puppetoons.
Punchy crafts a handmade piggy bank as a gift for Judy, but his thoughtful present becomes the target of a robbery scheme when the jealous Sylvester plots to steal it. When a crook makes off with the piggy bank during a nighttime break-in, Punchy sets out to recover it and catch the thief—leading to an unexpected turn of events that changes everything.
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