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Frogman Comics #8

Feb 1953 · Hillman · 0.10 USD
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Frogman Comics #8 is an anthology featuring multiple stories centered on naval and underwater adventures. The lead story involves Commander Wilson Neff and Lt. Ben Okinson of Naval Intelligence investigating a torpedo discovered aboard the Albatross, which they learn is the creation of enemy scientist Graff Osterwald—a weapon designed to wipe out New York City—leading them to mount a 24-hour alert with Frogman operatives to locate and stop it. "Pike's New Frog" follows young frogman Danny Bolton on his first mission alongside veterans Pike Farney and Chub O'Brien, who are dispatched from a destroyer off Korea's coast on a dangerous reconnaissance patrol. "Mystery Swimmer of Maine" depicts officials at a secret electronics observation post on Maine's coast investigating a series of three merchant ships destroyed offshore, discovering through sonar readings that the explosions were caused by a mysterious missile-firing object moving toward their position.

Contains 8 stories
20-Fathom Torch Job
5 pp · Adventure
Charlie Cook (frogman)Cathcart (marine contractor)Dan CookStaley (frogman)

Frogman Charlie Cook serves as technical advisor for a major defense harbor project, tasked with inspecting competing bids for crucial underwater construction work—but his impartiality is tested when his own father, Dan Cook, applies for the contract and confesses he's desperate to save his business and boat. When Charlie discovers sabotage at the work site and finds himself under attack beneath the waves, he'll have to navigate both the underwater dangers and a web of wartime secrets that have haunted his family for years.

No TV Tonight
1 pp · Humor
Diver JetsamDiver Flotsam

When Diver Flotsam and Diver Jetsam meet underwater to complete the historic Telaxafritz Transatlantic TV cable splice, everything seems lined up for a triumphant moment—until things take an unexpected turn. This one-pager from 1953 captures the humor in what should be a momentous occasion with a comedic twist that'll catch you off guard.

The Poison Fish of San Juan
5 pp · Adventure, Spy
Lt. Ben OkinsonGraff Osterwald (spy)Cmd. Wilson Neff

Lieutenant Ben Okinson and his frogmen stumble upon a mysterious foreign torpedo during secret maneuvers, sparking a naval intelligence investigation that leads them to San Juan and the shadowy figure of spy Graff Osterwald. When Okinson and Commander Wilson Neff track Osterwald to a fishing vessel called the Luana, they discover the spy is preparing to launch a deadly attack—and Ben must sabotage the ship's propeller before it's too late.

Hobo Frogman
5 pp · Adventure, Spy
Dick Turner (frogman)

Dick Turner, a former frogman with a taste for independence, gets drawn into a dangerous spy game when a mysterious operative offers him $10,000 to infiltrate the USS Swordfish and steal secrets about a new American propulsion system. What Turner doesn't know is that he's been recruited by enemy agents—and Naval Counter-Intelligence has plans of their own. A double-cross unfolds on the submarine's deck as Turner discovers the real threat comes from within.

Frogman's Coral Enemy
5 pp · Adventure, Spy
Tom Quillen (frogman)TongaMarloff (spy)

Frogman Tom Quillen finds himself in deep trouble when gambling debts to the mysterious Marloff force him into an impossible choice: sabotage a naval mission to recover four million dollars in gold bullion, or face court martial. When Quillen discovers that Marloff's trading company is a front for enemy agents, he must decide where his real loyalty lies—and confront a dangerous saboteur in the murky depths of a coral lagoon.

Menu of the Deep
0.5 pp · Humor
Snazzy Seas
1 pp · Humor
Frogman Snoddgrass

Frogman Snodgrass tries to focus on his underwater work for the captain, but his mind keeps wandering to matters of the heart—and his crewmates are determined to keep romance off the ship. When Snodgrass surfaces from a dangerous mission, he brings an unexpected complication to the deck that tests everyone's patience.

Mystery Swimmer of Maine
5 pp · Adventure, Spy
Paul NewhallWalt SanfordGunnison (spy)

When three merchant ships carrying vital defense materials are mysteriously destroyed off the Maine coast, Paul Newall and Walt Sanford's experimental laboratory becomes the key to unraveling the mystery—and discovering that a spy named Gunnison has been using the area to coordinate sabotage operations. The frogmen must dive into an underwater tunnel leading to a hidden lab, where they uncover Gunnison's plot to sink another ship, the Hannibal, with magnetic mines. In a desperate race against time, they work to stop both Gunnison and the weapon he's set in motion before disaster strikes.

ComicBooks.com Value

Our Model is In Beta
Raw (Good) $160
CGC 6.0 · 2 in census $485*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Full credits

writer Kim Aamodt
artist, inker Mort Lawrence

Reprints

Reprinted in Battle! Comics #4 (1953), Frogman Comics #5

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