Frogman Comics #10
☆ Be the first to review + Add to your collection — Join freeFrogman, a naval operative in a specialized diving suit, undertakes an underwater mission to rescue King Manuel and prevent his assassination, navigating through enemy-controlled waters and evading armed guards. The story follows Frogman as he infiltrates an enemy harbor, discovers a sea valve smuggling operation, and must use his wits and diving equipment to complete his dangerous assignment while staying ahead of Rakosi's forces searching for him. After successfully retrieving the king and foiling the assassination plot, Frogman is commended by naval command for his heroic actions in preventing an international catastrophe.
When U.S. frogmen repairing enemy submarine pens at a European port clash with hostile underwater forces led by the vengeful Lt. Vant, Joe Sam and Lt. Cary find themselves outgunned and ordered to stand down. But when Vant's taunting goes too far, Joe Sam devises a clever trap using an unconventional weapon—one that turns the tables on the so-called sharks prowling their waters. It's a tense underwater battle of wits where the real catch isn't what you'd expect.
When King Manuel, a young European ruler, becomes a target for assassination orchestrated by Premier Rakosi, U.S. Navy Frogman Commander Tom Lacey and his team are dispatched to prevent what's meant to look like a drowning accident during the boy king's holiday sail. After rescuing the unconscious monarch from the river, the frogmen must guide him to safety through enemy-held territory—using the only route their pursuers won't expect: underwater.
Nick Hodson and his fellow frogmen are tasked with an underwater survey of Sabio Harbor to uncover how a sophisticated smuggling ring is moving stolen radium out of the country—a mystery that has baffled local authorities. When Hodson's keen eye spots suspicious activity near the Wilton mansion during shore leave, he and Lieutenant Vincente investigate the waters below, only to discover a hidden mechanism that traps the good-natured sailor in a way that could cost him his life. What lies at the heart of this "Iron Fish" operation, and whether Hodson can escape his predicament, makes for a tense underwater adventure.
Pat Stillman and Jersey Jackson, two Navy frogmen, are cast in an elaborate underwater film production off the California coast—one that's actually a cover for a U.S. Intelligence operation to trap enemy submarines. When Stillman's secret marriage to actress Zelda Ray is exposed, it sets off a chain of revelations that puts the entire mission at risk, forcing the team to turn the tables and use Zelda herself to smoke out a spy in their midst. A tense game of deception plays out beneath the waves as intelligence operatives race to secure proof before their quarry can escape.
Peter Walder, a magazine writer, finaggles an interview with Lt. John Donovan at a frogman training station and accidentally reveals enough about a secret underwater device to tip off foreign operatives. What Walder doesn't realize is that Donovan and the Americans have been watching him all along—and they're counting on his espionage to spring a carefully laid trap. When Walder and a team of enemy frogmen attempt to steal what they think is classified military hardware, they swim right into a confrontation that exposes exactly how much they've misunderstood about their target.
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Reprinted in Frogman Comics #5, Frogman Comics #6
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