Exiles #94
With half of the Exiles on the side of Hydra and time running out, Psylocke and Reed Richards try to hold off Madame Hydra and her cronies long enough to put his reality saving plan into effect. Heather tries to call the Exiles home but Sabretooth refuses and she watches as the reality in which hear team is stuck blinks out of existence. But is it, and the Exiles, gone for good?
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With half of the Exiles on the side of Hydra and time running out, Psylocke and Reed Richards try to hold off Madame Hydra and her cronies long enough to put his reality saving plan into effect. Heather tries to call the Exiles home but Sabretooth refuses and she watches as the reality in which hear team is stuck blinks out of existence. But is it, and the Exiles, gone for good?
Plot details indexed by the Grand Comics Database (CC BY-SA).