Doom Patrol: The Silver Age #1
☆ Be the first to review + Add to your collection — Join freeThis volume collects the second half of the original Silver Age Doom Patrol run, featuring the team's adventures from the mid-1960s. Written by Arnold Drake and drawn by Bruno Premiani, these stories showcase the misfit heroes—Robotman, Negative Man, and Elasti-Girl—led by the enigmatic Chief as they battle bizarre threats like the Animal-Vegetable-Mineral Man and the Brotherhood of Evil. The collection includes issues from the original series, continuing the groundbreaking blend of superhero action and surreal, character-driven drama that defined the Doom Patrol's early legacy.
"The Doom Patrol" kicks off with a striking blend of melancholy and mission, as the enigmatic Chief gathers three outcasts—each marked by a near-fatal ordeal—into a team forged not from power, but from shared survival. Written by Arnold Drake and Bob Haney, with Bruno Premiani handling both pencils and inks, the story unfolds with a quiet intensity as the team is sent to investigate an alien spacecraft carrying a dangerous super-weapon, unaware their path will soon cross with the formidable General Immortus. Evan "Doc" Shaner’s cover captures the eerie, otherworldly tone perfectly.
In "The Doom Patrol," the enigmatic Chief gathers three outcasts—each marked by near-fatal escapes and societal rejection—into a team forged from shared trauma and resilience. Tasked with confronting an alien spaceship carrying a deadly weapon, they soon find themselves entangled with the relentless General Immortus, setting the stage for a clash of wills and destinies.
In "The Nightmare Maker," the Doom Patrol investigates a series of strange, otherworldly beasts linked to a meteorite that struck Earth fifteen years prior—events Robotman claims he doesn’t remember, despite being there. As the team follows the trail, unsettling questions arise about what really happened that night and what the creatures might reveal.
In "Three Against the Earth!", Jo, Rita, and the Chief find themselves entangled in a mystery when a photograph of the Chief is published—revealing a hidden camera and tape recorder planted by a secret organization. As the team uncovers the truth, they realize the group isn’t human, but alien operatives preparing for an invasion, all while the Chief’s carefully guarded past begins to unravel.
In "The Return of General Immortus," the ancient villain resurfaces with a dangerous mission to claim powerful relics, forcing the Doom Patrol to confront him once more. When Immortus hijacks Cliff's robotic form, the team faces a chilling betrayal from within their own ranks.
When Sven Larsen, a former student of the Chief, begins mutating in unpredictable ways after a lab incident, the Doom Patrol investigates a transformation that defies science. But as they dig deeper, they uncover that the change wasn’t an accident—someone deliberately engineered it.
In "Mento—the Man Who Split the Doom Patrol," millionaire scientist Steve Dayton, now the telepathic Mento, sets his sights on winning the heart of Rita Farr while the Doom Patrol faces off against a wave of plastic androids. When Mento uncovers that the attack was orchestrated by the alien Garguax, testing his weapons on Earth, he must navigate both his growing feelings and the escalating threat—without knowing how it will change him.
In "The Sinister Secret of Dr. Tyme," the Doom Patrol confronts the time-warping menace of Dr. Tyme and his 4-X beam, a weapon capable of freezing moments in time. Just as Rita takes a moment for herself on a date with Steve Dayton, the quiet is shattered by a bank heist that unfolds in eerie, frozen stillness.
In "Showdown on Nightmare Road," the Doom Patrol thwarts a deadly ambush, but the real danger lies ahead. When Robotman seeks a doctor’s help for a potential human body transplant, he unknowingly places his mind in the hands of Madame Rouge—whose true identity hides a far more sinister plan.
In "The Chief 'Stands' Alone," while the Doom Patrol races to stop a volcanic eruption, the Chief remains behind to face a sudden threat: the new villain The Claw. Armed with his upgraded, weaponized wheelchair, he must defend home ground on his own—pushing his limits in a battle that tests both his resolve and his machine.
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