Donald Duck & Co #42/1999
In "En virkelig helt," Mikke og Langbein embark on a trip to the fantastiske Gulstein nasjonalpark, where a new geothermal bath complex threatens the sacred Storgeysir. When they encounter Native Americans in full war paint, they’re convinced they’ve stumbled upon ghosts—until the real danger emerges from the earth itself. Written by Pat McGreal, Carol McGreal, and Harald Dyrkorn, with art by Rodriquez and inks by Enriqueta Perea, and a cover by Daniel Branca, this 1999 Egmont issue blends adventure and environmental wonder in a story that’s as warm as it is urgent.
In "En virkelig helt," Donald Duck—Andeby’s top video game player—gets an otherworldly invitation to test a mysterious new virtual machine. What starts as a simple gaming session quickly pulls him into a real-life intergalactic adventure, where he must protect a princess from a menacing conqueror.
In the heart of the fantastical Gulstein National Park, Mikke and Langbein stumble upon a mysterious new hot spring resort powered by geothermal water—just as the ancient Storgeysir begins to show signs of disturbance. When the duo encounters a group of Native American figures in full war paint, they’re convinced they’ve stumbled upon ghostly spirits from the past, unaware of the real danger brewing beneath the surface.
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↩ Reprints Donald Duck Fra Dag Til Dag #13 (1996), Donald Duck #4/1984, Donald Duck #8/1994
Reprinted in Donald Duck & Co #26/2019 (2019)
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