Donald Duck & Co #41/1997
When Donald Duck stumbles upon a cannon and the costume of the world’s greatest living cannonball at an auction, he’s inspired to take on the role himself—complete with a grand performance planned in Andebyparken. With Huey, Dewey, and Louie in tow, the chaotic scheme begins, promising a spectacle no one saw coming.
Mikke Mus og Langbein tager en tur i Villskogen, hvor Langbein er tydeligvis nervøs over de mystiske kryp og fæle vesener han tror bor der. Et fornuftig menneske bør ikke slå opp teltet sitt i denne skogen – men det er nettopp det de gjør.
In a twist of magical mischief, Magica de Spell traps Uncle Scrooge inside a spellbound video game, forcing him to reveal the code to the vault of the luck coin. Donald and the nephews follow him into the digital realm, where reality starts to unravel—especially when Magica herself steps into the arena.
Mikke Mus gives the front door a much-needed paint job, but the result is so striking that the rest of the house suddenly looks shabby by comparison—prompting Minni Mus and Pluto to launch a full-scale renovation of the entire home.
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Reprints
↩ Reprints Four Color #178 (1947), Donald Duck & Co #15/1984 (1984), Donald Duck Fra Dag Til Dag #12 (1995), Donald Duck #38/1995
Reprinted in Donald Ducks Show #[Vårshow 2006] (2006), Bilag til Donald Duck & Co #13/2010 (2010), Donald Duck & Co #25/2023 (2023)
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