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Don Winslow of the Navy #27 cover
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Don Winslow of the Navy #27

Jul 1945 · Fawcett · 0.10 USD
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Don Winslow fights off enemy agents attempting to destroy a ship's transmitter and warn an island, then pursues them to prevent them from reaching a gambling ship where they plan to rendezvous. Using a membership card as cover, Winslow infiltrates the gambling vessel and must stop the enemy operatives from escaping with crucial information. The story involves naval combat, hand-to-hand fighting, and espionage aboard the gambling ship as Winslow works to thwart the enemy plot.

Contains 5 stories
Deserter!
10 pp · Adventure, Military

Don Winslow faces the consequences of his own insubordination when a clash with his captain sends him jumping ship in a fit of rage—only to be approached by someone offering a chance at revenge against the Navy itself. What begins as a dangerous flirtation with betrayal becomes something far more sinister when Winslow discovers he's been drawn into a Nazi spy ring operating right under America's nose. With his wits and nerve, Winslow must find a way to turn the tables on enemies who won't hesitate to silence him.

Untitled Humor story
1 pp · Humor, Children
The Unprotected Island!
6.5 pp · Military, War

Don Winslow and Red Pennington are sent to solve a baffling military mystery: American task forces keep getting destroyed before they can even reach a Japanese-held island in the Pacific, despite air superiority and no enemy vessels in sight. When Don dives to investigate the waters around the island, he discovers the shocking truth—and hatches a clever plan using obsolete ships to neutralize the threat and clear the way for invasion. It's a tale of resourceful problem-solving under wartime pressure, with the kind of tactical ingenuity that made Don Winslow essential to the Navy's toughest assignments.

Untitled Humor story
1 pp · Humor
Twelve Mile Limit
6 pp · Adventure, Military

Don Winslow and Red Pennington board the gambling ship of the ruthless Smiling Jack Farrell to investigate the murder of a Coast Guard captain's nephew—a young man who owed Farrell a substantial gambling debt. With Farrell's vessel anchored outside the twelve-mile limit and beyond legal jurisdiction, the two must work fast to find the murder weapon and gather proof before the ship's crew discovers their true identities. What they uncover aboard the floating casino will force them into a desperate race against time and a ship full of hired muscle.

ComicBooks.com Value

Our Model is In Beta
Raw (Good) $10
CGC 9.4 · 1 in census $341
CGC 9.2 · 1 in census $219*
CGC 9.0 none in existence
CGC 8.5 none in existence
CGC 8.0 none in existence
CGC 7.5 none in existence
Show all 14 grades
CGC 7.0 · 1 in census $31*
CGC 6.5 · 1 in census $26*
CGC 6.0 none in existence
CGC 5.5 · 1 in census $20*
CGC 5.0 none in existence
CGC 4.5 none in existence
CGC 4.0 none in existence
CGC 3.5 · 1 in census $20*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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