Doctor Strange, Master of the Mystic Arts #[1]
☆ Be the first to review + Add to your collection — Join freeThis collection gathers the earliest issues of the 1978 Doctor Strange series, chronicling the Sorcerer Supreme's adventures alongside his ally Clea as they defend Earth from mystical threats. Written by Roger Stern and illustrated by Tom Sutton, these stories delve into Strange's mastery of the mystic arts while exploring his role as Earth's primary magical defender. The volume captures a pivotal era in the character's history, blending cosmic horror with classic superhero action.
In "Dr. Strange Master of Black Magic!", the Sorcerer Supreme is summoned by a man tormented by nightmares that bleed into reality. As Strange delves into the man’s subconscious, he uncovers a hidden guilt tied to a past act of fraud—unraveling the truth one chilling dream at a time.
In his European castle, Baron Mordo schemes to steal the secrets of his former master, the Ancient One, sending his spirit to Tibet to poison him. From his New York sanctum, Doctor Strange senses the danger and confronts Mordo in a clash of mystical wills, their spirits locked in a battle of magic and memory. The Ancient One warns Strange that Mordo remains a threat—forever, as long as he lives.
In "Return to the Nightmare World!", Doctor Strange ventures into the surreal realm of the Nightmare to confront a terrifying new threat: a wave of sleepers trapped in a waking nightmare. With the police at their wit's end, Strange must face his ancient enemy once more in a battle that blurs the line between dream and reality.
In "The Many Traps of Baron Mordo!", Doctor Strange finds his home mysteriously vanished into another dimension, ensnared by Mordo’s dark magic. As Strange pursues his foe through shifting realms and treacherous illusions, he must outwit a master manipulator who’s already turned his gaze toward The Ancient One—only to discover that even the most cunning escape can’t outrun the growing shadow of Mordo’s ambition.
In "The Possessed!", Doctor Strange ventures to a remote Bavarian village where the townspeople are eerily controlled by an unknown force. Using his Earthly Scanner, he uncovers a sinister alien presence manipulating the villagers from another dimension—only to confront and banish the otherworldly intruders, sealing the rift for good.
In "The House of Shadows!", Doctor Strange investigates a supposedly haunted house being filmed by a TV crew, sensing something deeply wrong when his spirit form cannot pass through the walls. As the broadcast cuts out mid-transmission, he steps inside in body and mind, only to confront a chilling truth: the house itself is alive—and far more ancient than anyone imagined.
In "Witchcraft in the Wax Museum!", Doctor Strange finds himself trapped in ectoplasmic form after a mysterious call draws him away from his body, leaving it vulnerable to Baron Mordo’s sinister plan. With only 24 hours to reclaim his physical form, Strange must track Mordo through a haunted wax museum, where illusions and ancient magic blur the line between reality and nightmare. Using his wits and the power of his amulet, he turns the tables in a battle of minds and magic—only to face a chilling warning that his mercy may be his greatest weakness.
In "The World Beyond," Doctor Strange finds himself trapped in the Nightmare World after falling asleep without his usual protective spell. Imprisoned by the malevolent Nightmare, who boasts of his boredom and hunger for new victims, Strange must outwit his foe using only his mind. When he summons the ever-wakeful Gulgol, the Nightmare pleads for mercy—only to realize too late that the true threat was never real, but a dream he couldn’t escape.
In "The Challenge of Loki!", Doctor Strange tests his powers of levitation when a mysterious summons from Asgard interrupts his meditation. Loki, the God of Mischief, reaches out with a twisted tale—claiming Thor has turned tyrant and imprisoned him, manipulating Strange into doubting the might of the Norse warrior. When Strange uses a spell to claim Thor’s hammer, he finds no evil within it, exposing Loki’s deception. The mage swiftly turns on the trickster, leading to a clash of magic and cunning—though Loki escapes, vowing revenge.
In "The Lady from Nowhere!", Doctor Strange encounters a mysterious woman lost in the streets, ensnared by a spell that defies time. When he traces the magic to its source, he journeys into Ancient Egypt to confront the sorcerer Zota, risking everything when the candle that anchors his return begins to fade. With only the light of his amulet to guide him, Strange must outwit a powerful enemy and return before it’s too late—just in time to reunite a forgotten queen with the man who awaits her.
In "Mordo Must Not Catch Me!", Doctor Strange finds himself in a desperate race across the globe when Mordo captures The Ancient One. After fending off Mordo’s minions and summoning his mentor through mystical means, Strange is forced into a high-stakes ectoplasmic chase that spans continents. With only his amulet and wits to guide him, he must track down The Ancient One in a hidden Tibetan jungle before Mordo’s dark power claims victory.
In "The Domain of the Dread Dormammu!", Dr. Strange is summoned to the Ancient One’s side just as the mystical threat of Dormammu looms—his dimension now breached by the dread entity’s intent to invade Earth. Forced to journey into Dormammu’s realm, Strange battles relentless perils, guided only by a silent girl whose sudden warning hints at powers beyond comprehension. As he stands before the dread lord himself, Strange refuses to let Dormammu harm his mentor, stepping forward to face the threat alone.
In "Duel with the Dread Dormammu!", Dr. Strange is drawn into a deadly contest with the dark sorcerer Dormammu, who holds the fate of a mysterious girl in his grasp. When Dormammu’s control over the Mindless Ones begins to falter, the two must set aside their enmity to face a greater threat—forcing Strange to make a bold demand that could change the balance of power between realms.
In "The Demon's Disciple!", Dr. Strange answers a desperate call from a man who unknowingly pledged himself to a dark master, only to be cast into a pit beneath the Demon’s lair. Tracking the man’s faint psychic trail, Strange confronts the malevolent mystic in a clash of arcane power and ancient sorcery. After binding the Demon with a mystic veil that will reveal his conqueror in time, Strange frees the disciple and sends him away with a warning to never look back.
In "Beware...Tiboro! The Tyrant of the Sixth Dimension!", Dr. Strange finds himself drawn into a cosmic threat after a trio of skeptical scientists dismiss magic on live television—only for them to vanish when the lights go out. The mystic soon learns their scorn unwittingly opened a portal to Tiboro, a malevolent force from the Sixth Dimension poised to invade Earth. With the fate of reality hanging in the balance, Strange journeys to Tiboro’s realm to confront the tyrant before the invasion begins.
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↩ Reprints Strange Tales #110 (1963), Strange Tales #111 (1963), Strange Tales #114 (1963), Strange Tales #115 (1963), Strange Tales #116 (1964), Strange Tales #117 (1964), Strange Tales #118 (1964), Strange Tales #119 (1964), Strange Tales #120 (1964), Strange Tales #121 (1964), Strange Tales #122 (1964), Strange Tales #123 (1964), Strange Tales #124 (1964), Strange Tales #125 (1964), Strange Tales #126 (1964), Strange Tales #127 (1964), Strange Tales #128 (1965), Strange Tales #129 (1965), Marvel Collectors' Item Classics #10 (1967), Marvel Treasury Edition #6 (1975)
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