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Do-Do #7 cover
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Do-Do #7

Jan 1951 · Nation-Wide Publishing · 0.05 USD
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An anthology of funny animal circus stories featuring Do-Do and other characters in slapstick adventures. The main story follows Do-Do as he evades pursuit at a circus, climbing ladders and enduring repeated collisions while trying to escape a relentless pursuer. Additional stories include a baseball game between circus animals that ends with Do-Do and another character knocked unconscious, after which they decide to take their show on the road. The issue also contains activity pages including puzzles, a coloring page, and instructional content on circus tricks and safety.

Contains 4 stories
Bee In The Big Top
16 pp · Anthropomorphic-Funny Animals

Do-Do attempts a daring triple somersault high above the circus ring, but when a net won't be available for the evening performance, he devises an ingenious safety balloon filled with helium gas to catch him if he falls. When the big moment arrives, Do-Do's invention works—but a little bee has other plans, and the results are far more chaotic than anyone expected! Watch as this mischievous insect turns a dangerous stunt into an unforgettable circus spectacle.

Tricks on Tracks
14 pp · Anthropomorphic-Funny Animals

When a rival circus crew sabotages Do-Do's train during setup, a runaway locomotive threatens to barrel straight into the circus grounds—and only quick thinking and some improvised circus equipment stand between catastrophe and showtime. Packed with slapstick chases, collisions, and the kind of frantic energy that made 1951's funny animal comics so much fun, "Tricks on Tracks" is a high-speed scramble where the circus itself becomes the unlikely hero.

Safe At Home
14 pp · Anthropomorphic-Funny Animals
The TwinsDo-DoBrawno

When The Twins brag that they can do anything, Do-Do challenges them to prove it at a local ball park—but their confidence grows when they're asked to fill in for injured players in the World Series against a team of rough gorillas. With the championship on the line and the score tied in the final inning, the pint-sized pair must find a way to secure victory for their team.

Have Fun With Do-Do!
1 pp · Humor, Anthropomorphic-Funny Animals

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