Dizzy Duck #32
☆ Be the first to review + Add to your collection — Join free# Dizzy Duck #32 This issue contains two stories. In the lead story "Come and Get It!", Dizzy Duck and his companion forget their boat and become stranded with some children on an island. When the children go missing, Dizzy and the other adults search for them, only to discover the kids have wandered off on their own. In a secondary adventure, Dizzy encounters a man with watch dogs for sale and attempts various schemes to capture one of them, including wrapping it up and using an old bone as bait, before finally having the idea to use the bone to lure the dog. The issue also features "Buster Bunny in Looking for Trouble," where Buster's mischief-making antics cause his exasperated mother to confine him to his room, but he repeatedly escapes and creates a commotion that she can see and hear through the keyhole.
Dizzy Duck sets himself up in the termite exterminating business and convinces Percy to let him prove the duck's house is infested—with the sweetener that he'll work for free if he finds nothing, but charge double if he does. Armed with a mechanical termite detector and a homemade termite magnet, Dizzy sets about collecting "evidence," but Percy gets the last laugh when Dizzy's own scheme comes back to haunt him.
Snoozer the watchdog loses his job when he falls asleep on the job and lets Dizzy Duck nearly make off with corn from Percy's barn—but Dizzy, feeling responsible, cooks up a scheme to get Snoozer rehired by outsmarting the vicious new bulldog Percy brings in to replace him. With a clever trade and a well-timed plan, Dizzy sets out to prove that Snoozer deserves a second chance.
Dizzy Duck finally gets his hands on a homemade diving helmet built just for ducks, but he needs a reluctant accomplice to work the air pump—and when things go sideways underwater, his helper's laziness turns a close call with an octopus into a real emergency. This three-page adventure proves that even the best-laid plans need more than just duck ingenuity to survive the deep.
Buster Bunny can't resist making faces at a younger companion, and when their mother separates them to keep the peace, Buster finds an ingenious—if mischievous—way to continue the teasing through a keyhole. This playful one-pager captures the timeless chaos of sibling rivalry and the creative lengths kids will go to break the rules.
Billy Bull decides he's going to be an explorer like Christopher Columbus and drags his friends Dizzy and Snoozer along to discover a new land—complete with a hastily built boat and high nautical ambitions. Their voyage down the river turns chaotic when Snoozer forgets to untie the boat, the crew circles helplessly, and a midnight landing on what they believe is undiscovered territory sends them scrambling through the dark, bumbling through a series of comedic mishaps. It's a fun romp through the misadventures of three eager but hopelessly unprepared explorers.
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Reprinted in Dizzy Duck #32
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