Deadworld #24
Kirk meets an ex-con who tells of how he and fellow inmates attempted to escape Marquette federal prison when the apocalypse hit. King Zombie is angry to hear his oracle say they must travel into Canada to seek another gate-opener and decides to load up his horde of undead by train for the 13-hour journey.
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Kirk meets an ex-con who tells of how he and fellow inmates attempted to escape Marquette federal prison when the apocalypse hit. King Zombie is angry to hear his oracle say they must travel into Canada to seek another gate-opener and decides to load up his horde of undead by train for the 13-hour journey.
Plot details indexed by the Grand Comics Database (CC BY-SA).