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Deadworld#22

Deadworld #22

Sep 1991 · Caliber Press · 2.50 USD; 3.25 CAD
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“Run, don't look!”

In "Run, don't look!", the fragile unity of John's group starts to unravel as Charlie openly challenges his leadership, while Kirk makes a desperate escape from the zombie-infested forest in a shaky aircraft piloted by a nervous man who can't keep his mouth shut. Jenny is haunted by memories of the committee’s fate as the town falls to King Zombie and his towering Graken. The story unfolds with tense pacing and stark visuals by Dan and David Day, with lettering by Vincent Locke, all capturing the dread of a world where survival means outrunning both the dead and your own doubts.

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writer Mark Bloodworth · writer Randall Thayer · artist, inker Dan Day · artist, inker David Day · letterer Vincent Locke

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Full credits

artist, inker Dan Day
artist, inker David Day
letterer Vincent Locke

Full plot ⚠ may contain spoilers

▸ Reveal full plot — may contain spoilers

John's party begins to fragment with Charlie questioning his decisions. Kirk escapes the zombie-laden forest by aircraft with a loose-lipped pilot. Jenny recollects the committee's fate when King Zombie and his fully-grown Graken invaded the town.

Plot details indexed by the Grand Comics Database (CC BY-SA).

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