Crime and Punishment #69
☆ Be the first to review + Add to your collection — Join freeThis issue contains two stories. "Slave Running—1954" depicts a British patrol ship monitoring an Arabian coast to intercept slave freighters, focusing on a ten-year-old Persian boy named Omar who is sold into slavery and later escapes with help from an older slave, leading a British agent to attempt a rescue of other enslaved people. The second story features Agent Connor investigating counterfeiters who are using printing ink to produce fake currency, discovering the operation hidden in a counterfeiting plant and exposing a criminal named Lefty Condor who had previously testified at trial.
When a group of thrill-seeking hot-rodders led by Gene embark on a night of reckless fun—starting with intimidating pedestrians and escalating into robbery—Detective Fred Wilson begins closing in on them through a muddy clue. As the teenagers spiral deeper into crime and substance abuse to fuel their increasingly dangerous stunts, the police net tightens, setting the stage for a night that will change everything.
When con man Bud Cashby stumbles into a gambling debt he can't pay, he seizes on blackmail and a coffee broker's confession to launch a brutal shakedown scheme—forcing grocers across the district to buy his coffee at inflated prices, with Mike Doran's gang enforcing compliance through intimidation and violence. As Cashby profits from fear and Torrence's fiancée becomes a pawn in his game, the ruthless operation spirals toward a reckoning that even the mastermind may not survive.
Inspector Dane interrogates Caleb Tooker, the head bookkeeper at Tramel Inc., after a shooting death in the office—Tooker claims he was working late on the books when an intruder broke in, and that a struggle over the man's gun ended in a fatal shot. But the inspector spots a crucial flaw in Tooker's story that proves he's not telling the truth about what really happened that night.
On the gambling ship "The Lucky Seven," Duke and Maxie run a slick operation—taking real money from players and paying them off with expertly forged bills mixed with genuine cash. When Treasury Agent Jim Connor infiltrates their operation posing as a big-time buyer, his cover is blown by Duke, who recognizes him from a past trial and orders him overboard. But Connor survives, and with nothing to lose, he manages to signal the Coast Guard using the ship's flag system before the counterfeiters can make their escape.
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