Creepy Worlds #99
☆ Be the first to review + Add to your collection — Join freeIn "Lxo III's Super Weapon," a chemist’s accidental exposure to the planet-killing compound Chlordane-X sets off a dangerous chain of events when he offers his lethal touch to the mob—specifically to eliminate the Fly. Written by Robert Bernstein and illustrated by John Rosenberger, this eerie tale from Creepy Worlds #99 blends science fiction dread with classic pulp menace, all rendered in the distinctive inks of Rosenberger, who also handled the cover.
The Anti-Fly League enlists Lxo III, a villain with deadly chlordane hands that can kill insects on contact, to eliminate the Fly once and for all—but the hero and his allies have already anticipated the threat. When Lxo III's lethal handshake nearly claims the Fly at a public appearance, it sets off a careful trap designed to expose the underworld figures behind the assassination plot. The Fly turns the tables with a clever scheme that proves even the most dangerous weapon is useless against a hero who stays one step ahead.
When a chemist accidentally ingests Chlordane-X—a substance lethal to insects and entire planets—he gains a terrifying power: his touch can destroy life on a planetary scale. Now, he’s approached by the mob with a deadly offer: use his hands to eliminate their enemy, the Fly.
Captain Bill Hodges pilots an experimental rocketmobile that subjects his brain to extraordinary stresses, triggering vivid hallucinations of a poverty-stricken 18th-century thief, a prison ship bound for Australia, and pirate battles on the high seas. Meanwhile, he strikes up a chess correspondence with a wealthy Australian named Robert Hamilton, who also gives him a stock tip that makes him rich—but when the letters abruptly stop, Hodges becomes obsessed with discovering the connection between his fantastical visions and his mysterious pen pal. Driven by an unfinished chess game and burning questions, he decides to journey to Australia to meet Robert Hamilton in person.
Fred Harris buys a mysterious wooden idol from an explorer who warns it yearns to return to the Amazon jungle, but the skeptical curiosity shop owner dismisses the legend—until he and his girlfriend Julie decide to test the artifact's power one candlelit night. What begins as idle curiosity spirals into a harrowing adventure as the idol's strange magic takes hold, and Fred and Julie must navigate a treacherous jungle and hostile tribes to survive. A tale of ancient magic and modern disbelief that blurs the line between reality and hypnotic illusion.
When a mysterious rocket from another world lands near Capital City, it disgorges a towering, one-eyed metal giant that shrugs off everything Earth's defenses can throw at it—leaving the Fly to puzzle out how to stop an seemingly unstoppable invader with brute strength and insect-powered ingenuity. As the mechanical colossus rampages toward the city, the Fly must discover what the creature really is before its true nature becomes clear. It's a classic clash of wits and powers as the Fly races to save the city from an extraterrestrial threat that may be far more complex than it first appears.
Professor Kaz has finally completed his life's work: a machine capable of restoring youth to the aged. After successfully testing the Kazmachine on a monkey with stunning results, the professor decides he must be the first human to undergo the transformation—but when he enters the device, something goes terribly wrong. Now his desperate assistants must grapple with an outcome neither science nor preparation could have prevented.
Kanu and Bala, newlyweds from an undersea civilization, convince King Ku to permit them to venture into the surface world to explore the glamorous cities they've heard about—a journey their families fear but the wise ruler believes will ultimately bring them greater happiness. After arriving in a bustling seaside city, the pair discovers whether the wonders of the land world truly match their yearning expectations.
Ranger Earl Winter arrives in town armed with a warrant for the dangerous outlaw Mike Reeser, but Reeser's gang ambushes him first—leaving the lawman badly wounded and fighting for his life. A determined young woman named Miss Lizzie nurses him back from the brink of death, only to discover that Reeser has returned to town, suspicious the ranger might still be alive and searching for him. With the killer closing in, Winter must find the strength to face down his would-be executioners.
In "The Ice Giant From Pluto," Fly Girl ventures into the Arctic to assist the Coast Guard in dealing with a mysterious, otherworldly iceberg—only to find herself partnered with a stranger who claims to be the Fly, though he can’t fly, and seems to know far too much about the frozen enigma.
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Reprints
↩ Reprints Adventure into Mystery #1 (1956), Mystery Tales #43 (1956), Forbidden Worlds #52 (1957), Adventures of the Fly #12 (1961), Adventures of the Fly #23 (1962), Unusual Tales #45 (1964), Strange Suspense Stories #72 (1964), Texas Rangers in Action #57 (1966)
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