Cosmo Cat Comics #2
☆ Be the first to review + Add to your collection — Join freeDunky Duck, a young duck who can’t swim, feels so hopeless he tries to end it all—only to be mocked and shunned by his fellow ducks. When Cosmo steps in with a mysterious jet belt, Dunky discovers he can move through water like never before, outpacing even the strongest swimmers.
In "Cosmo's Ordeal," Cosmo Cat finds himself in a sticky situation when the scheming Prof. Ratzoff attempts to eliminate him with a series of clumsy traps—only to succeed in ensnaring Cosmo with a finger trap. With his usual cleverness thwarted, Cosmo must rely on an unexpected ally: a duck he once dismissed as nothing more than an annoying fan, who just might know the way out.
In "Planet Evila," Professor Fump and Cosmo Cat blast off to investigate a mysterious new planet in the solar system, only to find themselves caught in a galactic naming dispute. The Baddy-Waddies and the Goody-Woodies are locked in a fierce battle over whether the planet should be called Evila or Nicey, and Cosmo must find a way to settle the conflict before it spirals out of control.
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↩ Reprints Cosmo Cat #5 (1947), Cosmo Cat #6 (1947), Cosmo Cat #7 (1947)
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