Comic Cavalcade #2
Blooey, trying to catch up with Red and Whitey, accidentally steps on a man's foot. When the man grabs Blooey around the neck, Red steps in and is challenged to a duel. Noting a junkman passing by, Red stops him and checks the wagon for weapons of some kind. Finding two sabres, a duel ensues, with Red winning. The junkman arrives at a house where the man who fought the duel resides, and we discover the men are Nazi spies, who then go out and attempt to kill our trio.
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Blooey, trying to catch up with Red and Whitey, accidentally steps on a man's foot. When the man grabs Blooey around the neck, Red steps in and is challenged to a duel. Noting a junkman passing by, Red stops him and checks the wagon for weapons of some kind. Finding two sabres, a duel ensues, with Red winning. The junkman arrives at a house where the man who fought the duel resides, and we discover the men are Nazi spies, who then go out and attempt to kill our trio.
Plot details indexed by the Grand Comics Database (CC BY-SA).