Cheshire Crossing #[nn]
☆ Be the first to review + Add to your collection — Join freeThis graphic novel collects Andy Weir and Sarah Andersen's reimagining of classic literary heroines, bringing together Alice from Wonderland, Wendy Darling, and Dorothy Gale as they navigate a shared multiverse after being displaced from their original stories. The volume presents the complete narrative of their adventures at Cheshire Crossing, a mysterious institution designed to manage wayward girls with extraordinary abilities, blending humor and chaos as the characters confront villains from their respective worlds. Originally serialized online, this edition features full-color artwork and a cohesive story arc that explores the consequences of crossing between fictional realms.
In "Epilogue," Dorothy, Alice, and Wendy—once dismissed as delusional—find their impossible worlds confirmed as real by the enigmatic Ernest Rutherford. As the three grapple with years of trauma and mistrust, a desperate act by Alice sets off a chain reaction: she steals Dorothy’s silver slippers, pulls Wendy into Oz, and triggers an attack from the Wicked Witch. Written by Andy Weir and illustrated with delicate precision by Sarah Andersen—whose inks, colors by Alison George, Kayla Bickers, and Dujo Gubser, and lettering by Dave Lanphear bring the story to life—this issue marks a pivotal moment in a world where fantasy and reality collide. The cover, also by Sarah Andersen, captures the tension with quiet intensity.
In *Cheshire Crossing* #nn, Dorothy, Alice, and Wendy—once dismissed as delusional—find their fractured realities suddenly confirmed when Ernest Rutherford reveals the truth: their fantastical worlds are real. Tensions run high as the girls grapple with their pasts and the sudden weight of their powers, until Alice, desperate and distrustful, steals Dorothy’s silver slippers and vanishes into Oz—pulling Wendy into the chaos with her, where the Wicked Witch’s wrath is already stirring.
In "null," the Witch's cruel pursuit of Neverland's power forces her to torment Wendy, setting off a desperate rescue mission across realms. With Dorothy and Poole sent to Oz and Alice rallying allies from Wonderland, the team's daring strike frees Wendy—but at a heartbreaking cost, as Poole is lost and the Witch escapes, forging a dangerous alliance with Captain Hook.
In "null," Hook’s sinister plan brings the Witch a cache of captured fairies, but the true game begins when Tinkerbell calls upon three girls to cross into Neverland—where Wendy is wounded and Peter Pan is taken. Alice leads a daring rescue, pulling Peter to Wonderland, while Dorothy, held captive, uses her power to teleport Hook’s ship to Oz and vanish. Back in England, Lem and Rutherford work to restore Miss Poole, closing the loop on a journey that began in shadow.
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