Cat-Man Retro Comics #0
☆ Be the first to review + Add to your collection — Join freeIn "When the Mummy Walks!", Will Eisner delivers a thrilling desert mystery with a supernatural edge, as the enigmatic Yarko finds himself trapped in the ancient Ruins of Alchaz, where he must use his mystical abilities to protect the missing Major Hazlop from a fanatical native leader. With a message sent to his ally Detective Burke, Yarko sets in motion a rescue that hinges on quick thinking and the arrival of military forces. The story, written and illustrated by the legendary Will Eisner, features a striking cover by David Jacob Beckett, capturing the eerie tension of the desert ruins.
In "When the Mummy Walks -- Again!", Cat-Man—recently awakened from the 1940s Vault of Heroes—faces a chilling threat when neo-Nazi Van Hayden steals the Scarab of Akemhotep, intent on resurrecting ancient power to fuel a twisted world order. With the original museum curator, Dr. Roland Astwynn, caught in a dangerous alliance to save his granddaughter Marcy, Cat-Man must confront both the supernatural fury of the mummy and the treachery of those who seek to wield it.
In "null," Cat-Man and Yankee Girl race to save Kitten from the enigmatic Tribune, whose sudden attack reveals a hidden motive tied to her powers. With the villain slipping away under the cover of shadows, the threat lingers—his promise to return hanging in the air.
In the scorching sands of the Sahara, Yarko is taken by desert natives and brought to the ancient Ruins of Alchaz, where they're tormenting the missing Major Hazlop. As Yarko channels his magical abilities to resist the ruthless leader Sarabin and his men, he sends a desperate mystical signal to his ally, Detective Burke—whose quick thinking rallies the local military in time to save the day and capture the cult leader.
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↩ Reprints Wonderworld Comics #7 (1939), Cat-Man Comics #4 (14) (1942)
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