Casper & Nightmare #22
☆ Be the first to review + Add to your collection — Join freeIn "Straw Pull," Casper the Friendly Ghost stumbles into a strange rush when he loses the wristwatch from The Old Grandfather Clock while rescuing Flufftail the Rabbit from quicksand—only to find himself back at a normal pace. As he watches Fatso and other forest animals moving at breakneck speeds, all wearing identical gift wristwatches, Casper begins to suspect the watches are tied to the sudden epidemic of hyperactivity sweeping the woods. Warren Kremer handles both the interior art and the cover, bringing his distinctive style to this 1968 Harvey classic.
In "Straw Pull," Jo and her mischievous elf friends find themselves in a playful predicament when they steal the straws from Wendy’s broom to use as toothpicks—only to be yanked back by Wendy’s magic when she pulls them right out of thin air.
In "Slaves of Time," Casper stumbles into a bizarre frenzy when he rescues Flufftail the Rabbit from quicksand—only to lose the wristwatch given by The Old Grandfather Clock and find himself suddenly slowed down. As he watches Fatso and other forest creatures sprinting in frantic circles, all wearing mysterious gift watches, Casper begins to suspect the timepieces are behind the sudden epidemic of speed.
In "Hours Not to Reason Why," Casper uncovers the mysterious past of Old Grandfather Clock, a time-twisting spirit with a grudge, as the crooked clock’s rogue wristwatches send an entire city hurtling through time. Written by a longtime collaborator and illustrated with whimsical precision, the story blends spooky charm with a touch of cosmic mischief.
In "The Treeple," Spooky and Poil find themselves snatched during a picnic and imprisoned by the bizarre, leafy Treeple, who drain their ghostly abilities with a strange juice and force them into labor. With their powers gone and their freedom on the line, the duo must outwit their arboreal captors in a sticky situation that’s equal parts silly and suspenseful.
In "The Imaginative Boy," Nightmare surprises a boy named Donald with a visit that feels too real to be a dream—though he’s convinced it’s all in his head. As their whimsical adventure unfolds, Donald channels the experience into a story for school, blurring the line between fantasy and reality.
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↩ Reprints Casper's Ghostland #23 (1964), Tuff Ghosts Starring Spooky #20 (1966)
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