Captain Midnight #67
☆ Be the first to review + Add to your collection — Join freeIn "Captain Midnight Fights Five Fleas!", Icky’s popcorn-powered model plane takes center stage at a high-stakes competition, but shadowy figures have other plans—plotting to sabotage the race for their own gain. With his usual blend of quick thinking and gadgetry, Captain Midnight steps in to protect the contest and keep the spirit of fair play alive. The story unfolds with the distinctive art of Leonard Frank, whose dynamic pencils and inks bring every twist and turn to life.
When The Flea and his four brothers storm the Museum of Tomorrow to seize Captain Midnight's most powerful inventions, the aviation hero finds himself locked inside with a villain who seems to be everywhere at once. Armed with Captain Albright's own weapons and turning the fortress against him, The Flea and his crime army have the upper hand—but Captain Midnight has a few tricks of his own to reclaim control.
In "Sergeant Twilight and the Model Murder Muddle!", Jo teams up with the ever-resourceful Sergeant Twilight to protect Icky’s popcorn-powered model plane from shadowy saboteurs who’ll stop at nothing to sabotage the competition—especially when their bets are on the line. With a dash of aviation flair and a mystery brewing in the air, this 1948 adventure delivers clever twists and high-flying tension.
Captain Midnight and Sergeant Twilight are called to Graymoor Prison to help extract a secret from condemned jewel thief Diamond Dan Greer before his execution—but the cunning Dr. Osmosis arrives first with a daring jailbreak offer. When Osmosis double-crosses Greer at the criminal's hidden treasure site, Captain Midnight must track the master of disguise across land and sea, armed with little more than fragments of a dying man's final thoughts and his wits.
When Sergeant Twilight decides to launch his own fan club at a girls' camp, Captain Midnight tags along—knowing from experience that the Sergeant's schemes have a way of spiraling into chaos. What starts as a publicity stunt involving athletic contests and a mysterious new invention quickly becomes a high-seas adventure when the group boards an excursion steamer and finds themselves battling a storm. Captain Midnight must step in when things go dangerously wrong, but not before Sergeant Twilight learns an unexpected lesson about heroism and humility.
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Reprints
Reprinted in Captain Midnight #117 (1951), Captain Midnight #120 (1951), Spellbound #47 (1964), Golden-Age Greats Spotlight #16 (2015), Men of Mystery Comics #99 (2016)
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