Captain Midnight #53
☆ Be the first to review + Add to your collection — Join freeIn "Pangora Plague," Captain Midnight races to Venus after receiving a desperate SOS, landing alongside his sidekick Icky to face the planet's new ruler. There, he meets Dr. Krell, a descendant of Atlantis and the last guardian of a dying world, who claims that the tyrant Jagga has seized control. With time running out and Jagga fleeing, Captain Midnight must act fast to stop a deadly threat unleashed from the skies. Art by Leonard Frank, with cover by Charlie Tomsey, this 1947 Fawcett classic delivers high-stakes adventure on a planet far from home.
Captain Midnight and his young ward Chuck Ramsey's tropical sailing vacation turns perilous when they're accused of bringing a mysterious plague called the White Death to Pangora Island—and Chuck is taken hostage by the island's king as insurance. Transformed into his costumed identity, Captain Midnight must journey into the jungle to find Doctor Vann, the only man who might hold the cure, all while racing against time to save both the prince and his ward. With danger at every turn—from savage natives to a prowling tiger—the race is on to stop a plague that could devastate an entire island.
Captain Midnight intercepts a distress call from Venus and rockets his ship across space to investigate—only to discover a hidden civilization of humans descended from the lost continent of Atlantis, now terrorized by Jagga, the ruthless space raider from Pluto. With dinosaurs roaming the primeval landscape and a tyrant tightening his grip on the planet, Cap realizes he's facing an enemy he's battled before, and this time the stakes span the entire solar system.
In "Peril on Venus!" from Captain Midnight #53 (1947), Captain Albright and Icky respond to a distress call from the planet Venus, where they meet Dr. Krell—Earth-born descendant of Atlantis and rightful ruler of the alien world. When the tyrant Jagga seizes control, Captain Midnight must confront the villain and thwart his plan before a deadly bomb destroys the planet.
When a boastful aviator enters an aerial tournament to impress a young lady, he finds himself competing in a modern-day joust where planes replace steeds and machine guns stand in for lances. Captain Midnight, serving as judge, must uncover sabotage and deception when foul play threatens to determine the contest's outcome. It's a high-flying adventure that proves even the greatest knights can't always compete fairly—someone's got to keep the sky honest.
When supply planes mysteriously vanish en route to Casey James's transcontinental railroad construction site, Captain Midnight investigates and discovers something far more sinister than natural disaster—a hidden electromagnetic device capable of pulling aircraft from the sky. Racing against time to stop a shadowy operation before more lives are lost, Captain Midnight must uncover the truth behind the sabotage and shut down the technology before it claims another victim.
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Reprinted in Captain Midnight #4 (1962), Captain Midnight Archives #2 (2014), Captain Midnight #102, Sinister Tales #85, Uncanny Tales #10
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