Batman: Detective Comics #2
☆ Be the first to review + Add to your collection — Join freeThis omnibus collects the second half of the New 52 Detective Comics run, featuring Batman (Bruce Wayne) in a series of stories that delve into his detective skills and confrontations with classic rogues. The volume includes issues from the early 2010s, showcasing the character's evolution under various creative teams during DC's line-wide relaunch.
In "Gotham Nocturne: Act I: Something in the Way Part I," Ram V and Stefano Raffaele kick off a chilling new chapter in Gotham’s underworld, where Solomon Grundy aids Catwoman’s escape from the Orghams’ subterranean lair, setting off a chain of tensions beneath the city. As Bruce Wayne draws closer to the Orgham family’s secrets, Talia reveals a haunting history linking them to Ra’s Al Ghul, while Oracle’s investigation is cut short by the arrival of a mysterious new faction. Evan Cagle’s cover captures the eerie atmosphere of this unfolding mystery.
In "Gotham Nocturne: Act I: Something in the Way Part I," Batman grapples with the aftermath of a brutal attack at the docks, aided by Gordon as he pieces together the fragments of a city unraveling. With Harvey Dent now a puppet of the Orgham family, Gotham’s underworld shifts under new, darker control, while Prince Arzen’s sudden interest in rebuilding the city brings him into direct contact with Bruce Wayne. Amid the rising tension, the discovery of Ubu’s body in the Gotham River sets Batman on a trail through the city’s hidden currents—where every clue leads deeper into a conspiracy that threatens to consume the city’s soul.
In "Gotham Nocturne: Act I: Something in the Way Part II," Batman struggles to recover after a harrowing clash with Gael, aided unexpectedly by Mister Freeze. As Arzen outlines a new direction for Gotham, he meets privately with Bruce Wayne to discuss possible solutions, while Shavhod and Gael quietly prepare their next move to reshape the city’s underbelly.
In "Gotham Nocturne: Act I Half a Chance in Hell," Batman faces a brutal assault by Tenclaw and his allies, leaving him critically wounded. As the city's shadows deepen, Harvey Dent’s fractured mind wrestles with the duality of his nature, torn between the man who wants to save Batman and the Two-Face who sees only chaos.
In "Gotham Nocturne: Act I: Grand Design, Part I," Two-Face manipulates the Ten-Eyed Man into aiding Batman’s recovery, but their moment is shattered by the sudden arrival of the Orgham family, intent on capturing the Dark Knight. As Batman seeks refuge with Gordon to mend his wounds, Prince Orgham advances his scheme to reshape Gotham by turning its most vulnerable into an army under Azmer’s control.
In "Gotham Nocturne: Act I: Grand Design, Part II," Solomon Grundy aids the Cheshire Cat in breaking free from the Orghams' underground prison, setting off a chain of tense encounters beneath Gotham’s streets. As Prince Orgham crosses paths once more with Bruce Wayne, Batman’s suspicions deepen, while Talia shares a chilling tale of the Orghams’ ancient ties to Ra’s al Ghul. Meanwhile, Oracle’s investigation hits a wall when a mysterious new faction appears, their motives unknown.
In "Absolute 2/3," Mister Freeze's relentless experiments on Dr. Mead take a devastating turn, leaving her seemingly dead—only to be pulled from the brink by the enigmatic Sorrow. What follows is a haunting exploration of loss, transformation, and the fragile line between life and what comes after.
In "Gotham Nocturne: Motif," Gael shares a chilling tale with Shavod, revealing how the Orghams quietly shaped Gotham’s foundation centuries ago—back when the city was still a dream on the map, their influence woven into its very beginnings. The story unfolds with a haunting sense of history, where the past isn’t just remembered, but still at work.
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