Atomic Rabbit #11
☆ Be the first to review + Add to your collection — Join freeThis anthology issue contains two stories. "Atomic Rabbit" follows a young boy who volunteers to pin the tail on a donkey at a game, accidentally causing the donkey to kick down a house. "Lil' Farmboy" depicts a bashful farm boy helping his grandfather with chores, where even the cows' affection causes him to blush with embarrassment.
When Sly Fox lands on Greg Grizzly after being thrown to Canada by Atomic Rabbit, he hatches a cunning scheme: convincing the angry bear that Atomic Rabbit has threatened to turn all the grizzlies in the forest into rugs. Atomic Rabbit finds himself outnumbered and powerless without his atomic carrot cubes, forced to dodge an army of furious bears—until an unexpected twist of fate puts the tables back in his favor.
Goofy bursts in with news that he's landed a job playing with a band, leaving Atomic Rabbit skeptical—especially after recalling past mishaps with instruments. When Atomic Rabbit finally learns that Goofy plays the garbage can, he's sure it's all nonsense, but Goofy invites him to rehearsal to prove it. What unfolds at that rehearsal might just surprise them both.
When Li'l Rabbit's mother makes him promise to stay clean all day, the little rabbit's best intentions collide with a series of mishaps that seem determined to soil his fur. Through no fault of his own—or so he claims—Li'l Rabbit finds himself caked in mud, paint, and pond water by day's end, leading to a showdown with his skeptical mom over whether he really kept his word.
When Li'l Rabbit takes on the job of lion tamer without warning, Atomic Rabbit springs into action to pull him from danger—but what he finds inside the cage defies everyone's worst fears. This 1958 adventure brings all the earnest heroics and absurdist charm you'd expect from the atomic-powered rabbit's corner of the funny-animal universe.
Atomic Rabbit and Li'l Rabbit discover a tourist home sign claiming the place was where George Washington stayed—but Atomic Rabbit warns that false advertising can get you into serious trouble. When Li'l Rabbit questions the truth of the claim, Atomic Rabbit's companion reveals an amusing loophole that turns the whole situation on its head.
When Sly Fox discovers a seemingly invincible mechanical strongman named Strongo at a traveling circus, he hatches a scheme to use the dummy—controlled by a hidden voice box—against Atomic Rabbit himself. But as Fox gloats over his perfect trap, circumstances conspire in ways he never anticipated, leaving the wily schemer to face the consequences of his own cunning.
Rock and Rollo are reluctant guests at Zelda Richdoulgh's birthday party, dreading run-ins with her snooty butler Farnum J. Flunkey—but they've promised to stay long enough to wish her happy birthday. Between dodging the butler's insults and getting tangled up in party games, the two must navigate chaos and mishaps to keep their word before making their escape.
Atomic Rabbit sets an elaborate trap to catch the cunning Sly Fox mid-heist at the bank, but the wily thief discovers an unexpected escape route—a brand-new subway tunnel running beneath the vault. What Sly Fox doesn't realize is that Atomic Rabbit has already thought several moves ahead, and this getaway train leads somewhere the criminal never saw coming.
When Sly Fox tries to catch some sleep, the Li'l Foxes' quarreling over a found treasure wakes him up—so he lays down the law: whatever they discover must be shared equally, no exceptions. The mischievous youngsters take their father's rule to heart in a way he never quite anticipated, leading to a lesson in the literal interpretation of "share and share alike."
Atomic Rabbit finds himself cornered by Sly Fox, who's orchestrated an elaborate trap involving counterfeit power cubes. When the substitution backfires in an unexpected way, the tables turn on the schemer in this quick, clever reversal that proves even the best-laid plans can unravel in a hurry.
Li'l Foxes spots trouble brewing when Pops Fox tries to finish his picture, and a quick look around confirms their suspicion in this 1958 funny-animal tale. Sometimes the simplest observations lead to the biggest laughs.
Li'l Farmboy tackles his farm chores with a crippling case of shyness, but when a rowdy bull keeps breaking through the fence, the bashful boy finds an unexpected way to teach the troublemaker a lesson. This humorous 1958 tale plays the shy farmboy's awkwardness against the chaos of barnyard life in all its comedic glory.
Atomic Rabbit must stop Sly Fox and the Li'l Foxes from stealing a priceless magic carpet on display at the local auditorium—one that the cunning foxes plan to use to reach Arabia and claim Aladdin's lamp for themselves. When a trick involving a haunted house leaves our hero dazed and confused, it's a special carrot from his own patch that restores his memory and sets him on a wild chase across the desert to recover the stolen treasure. Can Atomic Rabbit catch the foxes before they harness the genie's power?
Atomic Mouse confronts a tardy flying pigeon about a seven-hour delivery delay in this quick-witted 1958 tale, only to learn the messenger had other priorities on such a beautiful day. Then Atomic Mouse discovers a tailor's unusual choice of fabric has created an embarrassing wardrobe problem that activates like clockwork.
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Reprints
Reprinted in All Top #6 (1959), Cosmo Cat #2 (1959), Wotalife Comics #5 (1959), Happy Boys and Girls Comic Album #3 (1960)
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