Atomic Mouse #7
☆ Be the first to review + Add to your collection — Join freeThe issue contains two main stories. In the first, Atomic Mouse and his allies pursue Count Gatto to planet ZZZZ, where they confront the villain and his secret weapons; Atomic Mouse takes his U-225 pill to gain the strength needed to defeat Count Gatto and teach him a final lesson. In the second story, a group of woodland animals discovers a giant egg and attempts to hatch it, eventually discovering it contains an ostrich; after caring for the creature, they use its feathers to create colorful Easter baskets and decorations for Happy Forest. A brief backup story features characters experimenting with helium as a space-travel solution, which ultimately causes comedic mishaps when they float uncontrollably through the air.
When Count Gatto unleashes a paralysis ray and kidnaps children from across the solar system to power his cosmic dynamos, Atomic Mouse must recover from the villain's attack and chase him through Mercury, Mars, Jupiter, Saturn, and beyond. With allies from every planet joining the fight, Atomic Mouse races to Planet Zzzz for a final showdown to stop Count Gatto's scheme and prove who truly commands the universe. Written and illustrated in the wild, over-the-top style that defines this 1954 adventure, "Master of the Universe" delivers planetary-scale action and a hero determined to outwit an increasingly desperate tyrant.
Atomic Mouse pursues a mysterious stranger through Mouseville, convinced the fellow is up to no good—only to discover the chase was all a misunderstanding when the stranger reveals he was simply following directions to find a friend's house. A 1954 tale of mistaken identity that proves sometimes the simplest explanation is the right one.
When a resident complains that his home has become too cramped, Professor Invento sets out to solve the space problem with a series of increasingly creative—and increasingly chaotic—inventions. From mirrors and folding furniture to painted-on pieces and inflatable rafts, each solution brings its own complications in this playful three-page romp from 1954. Watch as the Professor's well-intentioned schemes turn a simple home-improvement job into something far more airborne than anyone bargained for.
Count Gatto enters a gala sports festival determined to prove himself by competing in a series of athletic events, from hurdle races to throwing competitions. As he tackles each event, things don't quite go as planned—but by the final tally, the results speak for themselves. It's a fun romp through one mouse's determination to show what he's made of.
When two trains barrel toward each other on the same track, Atomic Mouse faces an impossible split-second choice—but the pint-sized hero has never let the odds stop him before. With hundreds of lives hanging in the balance, Atomic Mouse springs into action to avert disaster on the rails.
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Reprinted in Atomic Mouse #1 (1984)
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