Amazing Mystery Funnies #1
☆ Be the first to review + Add to your collection — Join free"Sir Basil Zaharoff" kicks off in Amazing Mystery Funnies #1 (1940), a 10-cent adventure where Tippy and his pilot Hunk crash-land on the mysterious island of Phantasy after a typhoon. Written and illustrated by George Loomis, the story follows Tippy as he discovers a reclusive inventor crafting synthetic robots—only to learn they require rare elements to awaken, sending him on a quest through the towering land of Tinilonia, where his size makes him a giant among tiny people. The cover by Paul Gustavson captures the island’s surreal, fantastical tone.
In this 1940 adventure from *Amazing Mystery Funnies #1*, Dacia manipulates von Heim into targeting American ships with his submarine to fuel his munitions business, setting off a high-stakes chase. When Barry Finn spots the sub after Frogga damages its periscope, the hunt begins—but Dacia slips away, leaving the mystery unresolved.
In "null," Agent Murdoch uncovers the Blue Hand, an Itorian secret society behind a series of bombings in London, prompting the Inner Circle to assemble a force of thirty men for a daring mission into Itoria to bring its leaders to justice.
In "null," Tippy and his pilot Hunk crash-land on the mysterious island of Phantasy after a typhoon destroys their plane. Stranded and facing prehistoric dangers, Tippy teams up with an eccentric inventor who’s been crafting synthetic robots—though he needs rare elements to awaken them. His quest begins in Tinilonia, where his towering stature makes him a giant among the tiny locals.
In "null," Stewart takes to the skies in the high-tech Bullet, racing to Novania with his loyal valet Khan to aid his friend Hammond against the threat of a violent coup led by the ruthless Carlos Espada. With the fate of the nation hanging in the balance, Stewart’s skill and the plane’s power are put to the ultimate test in a daring aerial showdown.
In "null," Jo finds himself trapped in the eerie City of the Mists after Satan-Rex captures him and his friends, forcing a desperate choice: ally with the dark lord or face ruin. With Lak Dahl’s sacrifice still fresh, Jon must decide what kind of hero he’ll become.
In "null," Jo and Reel team up with Prince Albert to stop his treacherous uncle, Sir Morbid, from seizing the throne. When Morbid's mountain fortress becomes a deadly trap, Speed Centaur delivers a decisive blow by toppling the entire peak, ending the threat in a burst of heroic action.
In "null," Adam’s attempt to fix the planet with his super-sensitive molecule magnet goes hilariously awry when the Earth’s order is restored—only to send people to the wrong places, leaving him face-to-face with cannibals in his own lab. A chaotic, tongue-in-cheek twist on scientific overreach, this 1940 humor gem from Amazing Mystery Funnies #1 delivers absurd stakes with a straight face.
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Reprinted in Fantoman #4 (1940), Gwandanaland Comics #1218
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